PENGEMBANGAN VIDEO BAHAN AJAR SIPEJAR PADA PERKULIAHAN BLENDED LEARNING SUPERVISI PENGAJARAN MELALUI MODEL PEMBELAJARAN PROBLEM BASED ROLE PLAYING (PBRP)

Authors

  • Dedi Prestiadi Universitas Negeri Malang
  • Maisyaroh Maisyaroh Universitas Negeri Malang
  • Wildan Zulkarnain Universitas Negeri Malang
  • Ahmad Nurabadi Universitas Negeri Malang
  • Imron Arifin Universitas Negeri Malang
  • Athalla Nauval Bhayangkara Universitas Negeri Malang

Keywords:

Blended learning, instructional model, Educational Supervision

Abstract

Purpose of this study was to develop a video of SIPEJAR teaching materials in teaching supervision lectures through various tests on (1) video teaching materials and (2) learning syntax. The various research procedures used by the research team in this development use a modified research and development approach by Borg & Gall. The data collection instruments used in this study were questionnaires and expert validation sheets. The data analysis process in this study used quantitative descriptive. The data generated from the distribution of student questionnaire instruments were analyzed using standard formulas to describe learning problems, while in the feasibility test of existing products also used descriptive analysis through standard formulas to examine whether the product presented was feasible or not. The results in this study indicate that (1) the role-playing video for teaching supervision learning was assessed both by the first and second experts, (2) the role-playing video was considered good by the students, (3) the results of the different test showed that there was no difference in the perception of assessment between students. male and female, (4) the results of expert validation regarding the revised learning syntax were considered good, (5) the learning syntax which was originally 7 stages was revised into 6 stages. Then the theoretical-based review results state that (1) the PBRP model meets various criteria for good teaching materials, (2) the PBRP model has a long positive impact as a stimulus for students’ 4C skills, student mental attainment, and student self-efficacy.

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Published

2021-03-22

How to Cite

Prestiadi, D., Maisyaroh, M., Zulkarnain, W., Nurabadi, A., Arifin, I., & Nauval Bhayangkara, A. (2021). PENGEMBANGAN VIDEO BAHAN AJAR SIPEJAR PADA PERKULIAHAN BLENDED LEARNING SUPERVISI PENGAJARAN MELALUI MODEL PEMBELAJARAN PROBLEM BASED ROLE PLAYING (PBRP). JAMP : Jurnal Administrasi Dan Manajemen Pendidikan, 4(1), 72–87. Retrieved from https://journal-fip.um.ac.id/index.php/jamp/article/view/1714

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