Development Of A Project-Based Learning Model Assisted By DeepAI to Improve Learners' Creativity And Digital Literacy
DOI:
https://doi.org/10.17977/um038v8i42025p284-297Keywords:
Project-Based Learning, DeepAI, Creativity, Digital Literacy, Craft EducationAbstract
This study aims to develop and evaluate a digital Project-Based Learning model integrated with DeepAI technology in Craft Education at the junior high school level. The model is designed to stimulate students’ creativity and digital literacy through the application of Deep Learning-based artificial intelligence across each stage of project implementation. The research employed a Research and Development approach adapted from the Dick, Carey and Carey model, implemented through the seven essential phases of PjBL as outlined by Larmer and Boss. The model was applied collaboratively with teachers and students, emphasizing digital exploration, reflective learning, and collaborative project creation. Data were collected using a mixed-method approach, including observation, interviews, and performance assessments of student projects and activities. The findings indicate a substantial improvement in students’ creative thinking and digital literacy after the implementation of the proposed model. Learners became more capable of generating original ideas, integrating AI-generated outputs with their own concepts, and presenting digital projects in collaborative and independent ways. Qualitative results also reveal that the use of DeepAI enriched the learning experience by fostering idea exploration, self-reflection, and teamwork. Overall, integrating DeepAI into PjBL effectively promotes innovative, collaborative, and meaningful learning in Craft Education, aligning with the principles of Deep Learning pedagogy embedded in the current National Curriculum
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