Vol. 6 No. 4 (2023)

Published: 2023-11-04

Articles

  • Pengembangan Pembelajaran Gamifikasi Berbasis Proyek Software Multimedia Interaktif

    Muhammad Khairul Azman, Yerry Soepriyanto, Made Duananda Kartika Degeng
    198-209
    DOI: https://doi.org/10.17977/um038v6i42023p198-209
  • Utilizing The Tiktok Application As An Online Business Learning Media

    Juwairia, Ginagor Tumanggor, Bima Mustaqim
    210-217
    DOI: https://doi.org/10.17977/um038v6i42023p210-217
  • Pengembangan E-Modul Ajar Informatika Untuk Meningkatkan Minat Belajar Dasar Program Keahlian SMK

    Nur Fajjriah, Atiqoh, Hartono
    218-229
    DOI: https://doi.org/10.17977/um038v6i42023p218-229
  • Project-based Collaborative Learning on Student Concept-Application with Different Prior Knowledge

    Fatma Sukmawati
    230-240
    DOI: https://doi.org/10.17977/um038v6i42023p230-240
  • Pengembangan E-Book Berbasis Model TaRL (Teaching at The Rigth Level) sebagai Bahan Ajar dalam Pembelajaran Literasi Dasar Membaca di Sekolah Dasar

    Ahyar, Ita Fitriati, Anita Nurgufriani, Syarifudin
    241-251
    DOI: https://doi.org/10.17977/um038v6i42023p241-251
  • Pengembangan Media Pembelajaran Augmented Reality Mata Pelajaran IPA Sistem Tata Surya

    Susilaningsih, Achmad Maulana Iqbal Fichan, Henry Praherdhiono, Yulias Prihatmoko
    252-261
    DOI: https://doi.org/10.17977/um038v6i42023p252-261