The Development Of Dianda: Android-Based Educational Game For Sundanese Script Learning In Junior High School Level
DOI:
https://doi.org/10.17977/um038v9i22026p192-204Keywords:
Educational Game, 4D Models, Sundanesse Script, Unity Engine, AndoridAbstract
Students' low Sundanese literacy skills due to conventional learning methods and the lack of interactive digital media have an impact on students' suboptimal understanding. This study aims to develop and analyze the feasibility of an Android-based educational game called DIANDA from the results of expert assessments that state that the media is valid and practical to be used in the learning process. This type of research is research and development which consists of four stages, namely definition, design, development, and dissemination. The validity of educational games is carried out by media experts and material experts. The research subjects used to see the practicality of this educational game were teachers and eighth grade students of Junior High School. The results of the study show that first, the level of media feasibility based on the assessment of material experts and media experts is classified as a very feasible category. Second, the practicality of media based on teacher and student responses is classified as very practical. Based on the results of the research, it can be concluded that the educational games developed have good quality and meet feasibility standards so that they can improve students' understanding of Sundanese script. The implications of research regarding the development of educational games using the Unity engine have significant potential as an innovative solution to preserve regional scripts for the digital generation.
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