Development of PeTakSif Game Media (Assertive Adventure Map) in Group Guidance Services for Assertive Behavior for High School Students
DOI:
https://doi.org/10.17977/2549-7774.005910Keywords:
Assertive behavior, Game media, Group guidance, PeTakSifAbstract
This study aims to develop PeTakSif game media in group guidance services for assertive behavior of high school students. The research method uses the Research and Development model (R&D) by adopting the ten steps of Borg and Gall development, but only five steps are carried out, namely preliminary study, planning, development, expert testing, and prospective user testing. The research instrument uses an acceptability questionnaire for expert and prospective user testing. Data analysis techniques use the Inter-rater agreement model and descriptive statistics. The results of the study show an expert test index of 1 in the aspects of usability, accuracy and feasibility which have very high validity. Descriptive statistics on content experts obtained an average of 3.86 (usability), 3.79 (accuracy) and 3.92 (feasibility). The results of the media expert test showed an average value of 3.85 (display), 3.97 (introduction) and 3.93 (game media). Furthermore, the test for prospective users (BK teachers) obtained an average of 3.86 (usefulness), 3.92 (accuracy), and 3.96 (feasibility). The results of the test for prospective users (students) were 61% very useful, 67% very appropriate, 64% very appropriate. Thus, it can be concluded that the PeTakSif game is very useful, appropriate, and worthy of use as a supporting medium for group guidance services for students' assertive behavior.References
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